using System.Collections;
using System.Collections.Generic;
using DemoProject;
using MotionFramework.Scene;
using MotionFramework.UIKit;
using UnityEngine;

public class LoginScene : SceneEvent
{
    public override string SceneName => "Scenes/2.Login";

    public override void OnEnter()
    {
        WindowManager.Instance.ShowUIWindow<LogonForms>();
    }

    public override void OnExit()
    {
        WindowManager.Instance.CloseAllUIWindow();
    }
}
